![]() Throughout Rainbow Six Extraction, there will be visual pointers that can be enabled for sound effects accessibility and players can enable push-to-talk for voice communications. Players can also change the contrast and the game’s field of view. There is a partial colorblind mode and in addition to being able to change the HUD colors, the color of the sights/crosshair can also be customized. There’s also menu narration that is present from the game’s first boot and will narrate menu elements if the feature is turned on. There’s also the option to rearrange the interface or remove HUD elements entirely. Players will be able to customize the HUD size, its text, and all of the available colors for the HUD can be changed. Rainbow Six Extraction will feature a dedicated accessibility menu with a number of available features to tweak and help suit the game to their preferences. In Rainbow Six Extraction, we don’t have that issue, so we can go beyond Siege.” ![]() Rainbow Six Extraction’s user experience director, Louis Sarrazin said “The issue with accessibility options in competitive games is that making things clearer, or surfacing critical information more clearly, are examples of how players can gain a competitive advantage. In Siege, a good number of accessibility features were added post-launch, and last year some notable improvements were made to the PvP-focused shooter. It also noted that it has built upon the available features in Rainbow Six Siege with the opportunity for accessibility in the PvE experience. Ubisoft has revealed the Rainbow Six Extraction accessibility features ahead of the game’s launch later this year.Īhead of launch, Rainbow Six Extraction has had its accessibility features detailed by Ubisoft with the studio highlighting how it wants to help make communication a key component of the upcoming game’s experience. Contents HUD and Visuals Audio and Communication Controls and Gameplay
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